![]() ![]() The amount of damage a Legend has received is indicated by: The damage made by a legend with the same attack stat as his opponent defense is the weapon's base damage value. A Legend's Signatures are unique, and have individually assigned damage and force values - these attacks are not affected by stats. Two Legends with the same Strength will deal the same damage with the same attack to the same opponent. The damage an attack deals is the same for every Legend, and is only modified by a Legends Stats - namely, a Legend's Strength and Defense stats. A player therefore has two challenges: firstly to put their opponent into high damage, and secondly to secure the critical KO afterwards. Often, players on high damage (red to black see below) are killed quickly by a single powerful attack. As the damage taken by a Legend increases, the Legend is knocked further by each attack, making them easier to KO as the game goes on. Legends instead have a damage meter which shows how much total damage they have taken. Brawl of the Week (A new and unique game mode weekly)Ä«rawlhalla's damage system doesn't use health or hit points. ![]() Experimental 1v1 (Playing with unreleased features for testing).Strikeout 1v1 (1v1 except each stock you switch legends).Ranked 2v2 (fight for rank on the 2v2 ladder with a partner).Ranked 1v1 (fight for rank on the 1v1 ladder).There are also, however, many other ways of playing the game. They each have three lives, or stocks, and have to KO the opponent's three stocks first. The standard competing method in Brawlhalla is a one versus one Brawl, in which two players face each other head to head. Attacks deal damage to an opponent - instead of reducing the opponent's health or hit points, players who have been damaged more are knocked further by attacks, making them increasingly easy to completely knock off the stage, or 'KO'. The player in Brawlhalla aims to defeat their opponent/s by knocking them off the stage first. On the surface, Brawlhalla is a fighting game very similar to Nintendo's Super Smash Brothers. 4.1.1 Each attack has a startup time and a recovery time:.3.1 Running, Jumping and Recovery Moves. ![]()
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